Staff Ninja’s Nioh collection capitalized early on the rising reputation of Soulslikes, establishing itself as arguably the very best non-From Software program spin on the subgenre. The franchise’s faster-paced, loot-driven components has earned it a devoted fanbase, a lot in order that Nioh’s blueprint has been utilized to equally designed Staff Ninja video games comparable to Wo Lengthy: Fallen Dynasty and Rise of the Rōnin to various outcomes and a few diminishing returns. As an alternative of resting on these laurels, Nioh 3 fortunately shakes up this dependable template with a brand new ninja-focused class, extra open degree design, and an intriguing time-hopping premise.
I traveled to Koei Tecmo’s San Francisco workplace to play roughly 4 hours of Nioh 3’s mid-game sections and communicate to the sport’s principal leads. The sport unfolds throughout Japan’s Sengoku interval and stars Tokugawa Takechiyo, a warrior positioned to grow to be the nation’s subsequent Shogun. Nevertheless, Takechiyo’s power-hungry youthful brother conspires to overthrow him by main a drive of yokai towards the complete nation. With Japan now morphed right into a demonic hellscape, Takechiyo should make issues proper in a narrative that, in some way, spans lots of of years of Feudal Japanese historical past because of the mysterious presence of time-travel.
In a chat with recreation director and Staff Ninja head Fumohiko Yasuda, he says he felt the evolution between Nioh 1 and a couple of was “missing”, and needed a 3rd entry to take a much bigger leap ahead. “Once we needed to do Nioh 3, I believe I actually needed to guarantee that we had one thing that had a brand new sort of gameplay in addition to a brand new sort of gameplay expertise, along with simply evolving the motion as nicely,” Yasuda says by a translator.
I play this demo utilizing a pre-built character (that I nonetheless get to customise utilizing the collection’ character creator, which appears largely unchanged). Nioh 3’s greatest change with regard to fight is that gamers can now swap between two absolutely fleshed out gameplay types: Samurai and Ninja. I start by utilizing the Samurai fashion, which, to be blunt, gives the usual Nioh gameplay expertise. I’ve 4 sword stances to swap between, one in every of a number of guardian spirits to name upon for a supernatural help, and fight stays the fast-paced assault of flashy weapon assaults interspersed with well-timed makes use of of the Ki Pulse mechanic to regain stamina. Ninja fashion gives a stark distinction by emphasizing evasion and general velocity. Hitting the proper shoulder set off switches between Samurai and Ninja types on the fly, and timing this button press earlier than enemies land crimson-tinted assaults triggers Burst Break, which gives a strong counterattack on high of the fashion change. It is a supremely helpful and enjoyable mechanic I loved making an attempt to grasp.
By way of what impressed this new gameplay fashion, Yasuda says the Ninja gives one other recognizable side of Japanese tradition whereas additionally offering the visible and gameplay distinction he desired. “If you sort of take into consideration [it], samurai are very type of toes on the bottom, they’ve very like stable, highly effective assaults,” Yasuda explains. “In distinction to that, ninjas are fairly speedy and have the power to make use of Ninjutsu, which is slightly little bit of tricksterism within there as nicely.”
The Ninja fashion grew to become my most well-liked fashion as somebody who typically favors speedier characters, and whereas the gameplay is analogous, there are key variations. For one, Ninja fashion replaces the signature Ki Pulse mechanic with Mist, a spinning dodge-like maneuver that also replenishes stamina. Even higher, I like how this transfer positions me behind enemies to make the most of the Ninja’s elevated again assault injury, guaranteeing I make fixed use of it. Ninja fashion additionally replaces the sword stances with instruments comparable to shuriken, caltrops, and a ninpo-style fireball. Though I do not make as a lot use because the shurikens and fireballs, which solely deal minimal injury, I unexpectedly gravitated in the direction of caltrops; spreading them on the bottom throughout fights dealt useful chip injury whereas sometimes staggering enemies lengthy sufficient to dish out offense.
Performing nicely fills a brand new spirit meter that prompts Residing Artifact, a brand new mechanic that quickly transforms gamers right into a harmful deity-like drive. Whereas on this highly effective kind, I’m inspired to go off with devastating, wide-sweeping assaults. After taking down quite a few foes in rigorously executed duels, it feels liberating to wildly smash enemies like a yokai-powered Hulk. Nevertheless, Residing Artifact lasts so long as a dwindling meter permits, and taking hits removes chunks of this meter, shortening the transformation’s already fleeting period.

Samurai and Ninja types sport particular person loadouts, in order that they’re geared up with separate weapons, armor units, and even the highly effective spirit guardian particular assaults. This makes it really feel like swapping between two wholly totally different characters. Retaining in thoughts that I used to be dropped right into a mid-game construct, I felt overwhelmed by how a lot there’s to maintain up with. Nioh is already a mechanically dense collection, and gamers now have double the strikes, instruments, and talent timber to handle. However Staff Ninja assures me that Nioh 3 doesn’t require gamers to grasp each mechanic to succeed. In actual fact, I’m advised it’s completely potential to beat the sport utilizing solely a single fashion, so for those who favor the Ninja fashion, for instance, you possibly can deal with Nioh 3 as a shinobi-focused journey. That is good to listen to, as a result of I sometimes felt responsible for not remembering each software and talent at my disposal.
Talking of juggaling lots of skills, every weapon kind has its personal particular person talent tree. You’ll be able to unlock new strikes so as to add extra sturdy choices on your two geared up weapons, be they katana, twin axes, spears, and plenty of extra. Nioh already inspired gamers to settle into their favourite weapons early and follow them to achieve full mastery. This new development system hammers that philosophy house greater than ever, as every weapon has a deeper-than-expected tree of expertise that gamers will solely see the tip of if they are not spreading their improve factors throughout a number of different instruments.
In one other important however welcome departure, Nioh 3 ditches the antiquated, mission-based degree number of earlier entries. From what I noticed whereas enjoying, gamers transition between areas in a extra cinematic and direct trend. Ranges themselves sport what Staff Ninja describes as an “open-field” method, which is their means of claiming environments are extra expansive and have a number of paths. Probably the most stunning addition is a standard map, a characteristic virtually remarkable on this style, however one I’m additionally not complaining about. Along with monitoring your location, the map additionally shows missed collectibles for simple cleanup whereas backtracking.

As somebody who enjoys the interconnected degree design of most Soulslikes, I’m on board with this method, and alternate routes can yield secrets and techniques, comparable to hidden Kodama spirits. One of many coolest locations is Crucibles, gated areas stuffed with deadlier foes who reward larger loot drops, like rarer armor and weapons. One crucible transported me to a devastated Kyoto circa 1864. To say it is seen higher days is an understatement. Kyoto has been torn asunder, with spires of demonic mountains protruding from the panorama amid a crimson crimson sky. As I look above, I see a large centipede snake throughout the sky; it’s a stupendous, if horrific, sight. I’m tasked with heading towards town’s middle, and loads of demonic opposition wait to chop my journey quick.
Nioh 3 is, by design, going to kick your butt, nevertheless it was onerous to gauge how a lot so utilizing a pre-made, kitted-out character. After I ask how tough this new entry is, Staff Ninja compares it to the fairly onerous Nioh 2 whereas noting that the bigger zones will help gamers mitigate any hardships. “I believe the alternatives to have the ability to overcome these difficulties, we have given the gamers much more choices of how they will go about doing that,” producer Kohei Shibata explains by a translator.” I one-shotted many of the smaller mid-bosses, although I attribute this extra to my late-game construct than anything. One correct boss battle towards the gun-toting swordsman Takasugi Shinsaku gave me the blistering but entertaining problem I anticipate from the collection. Dodging his bullets and deliberate sword strikes whereas additionally contending along with his guardian spirit, a fox-masked maiden, despatched me to the Recreation Over display greater than as soon as.
Though I couldn’t get Staff Ninja to spill extra tea on the sport’s story, which sees gamers mysteriously time-traveling throughout roughly 600 years of Feudal Japanese historical past, what I do learn about Nioh 3 has me excited. It is Nioh within the ways in which matter, however I am desperate to grasp the brand new Ninja fashion (regardless of having to take care of much more of the sport’s overabundance of loot), and the motion is as sharp because the collection has ever been. When it was first introduced, I tipped my hat in acknowledgment that it could probably be an excellent however extraordinarily acquainted threequel. Having performed it, I’m genuinely having fun with its modifications and am much more occupied with seeing the way it in the end shapes up.













