There’s a really particular style of indie sport I’m very keen on, however I’m not fairly certain what the title of mentioned style is. Journey, Sable, Sword of the Sea, Jusant, Europa–all exploration-focused third-person journey video games, I suppose? However that’s not it. There are mild puzzle components too, and yeah, all of them have banger soundtracks… however no matter it is, I simply don’t know the phrase for it.
The “it” on this context is an antonym for cramped and congested. Expansive, stunning, wide-open areas that, in the end, serve no goal, but have been made with goal. It’s a snug feeling of searching onto a shitload of nothing. Look, no matter “it” is, I do know what “it” seems to be like once I see “it,” and “it” seems to be like CALX.
I used to be attempting to recollect how I even discovered CALX. That is going to sound just like the lead-in to a creepypasta, however I simply bear in mind getting a Steam notification that the demo for it dropped earlier this yr and pondering to myself, “What the hell is CALX?” I’d clearly wishlisted it, but by some means, I’d by no means heard of it. Nonetheless, I performed the demo anyway, and whereas it was a bit tough across the edges, CALX had some sauce–the undefined “it”–so I let the mysterious sport sit in my wishlist.
Seems, CALX used to be known as XTAL. It’s an action-adventure RPG from a small Italian staff known as True Colours, who’ve been engaged on the sport since 2021, set to launch in simply a few weeks on June 4. I’ve seen folks seek advice from it as “Hyper Gentle Sable,” however the character designs really feel a bit extra Journey to me, and the soundtrack jogs my memory extra of Danger of Rain 2 than something. In reality, that was my essential takeaway from enjoying the unique demo for CALX again in February: it’s like lots of video games, however in consequence, it didn’t really feel wholly distinctive.
Fortunately, CALX’s demo on Steam acquired a comparatively hefty replace final week, so I hopped again in to offer it one other shot, and within the course of, I believe I lastly discovered what separates it from its contemporaries: CALX is form of a Soulslike.
I’m not likely certain how I didn’t clock this the primary time round, as a result of it was painfully apparent the second time round. There’s bonfires, a dodge roll, restricted therapeutic, boss fights–hell, there’s even a tragic NPC named “Warrior” who waffles a load of cryptic nonsense. Actually, the truth that CALX even has fight is what units it other than the likes of Sable and Journey, however the truth that mentioned fight additionally feels barely difficult makes it stand out much more.
It’s an odd mix. CALX desires to evoke that very same feeling of an infinite, sprawling world and concurrently chill you out with its IDM-inspired soundtrack, but it surely doesn’t need you to chill out to the purpose that you may’t lock in for a boss combat. I can’t consider one other sport like that off the highest of my head. Elden Ring’s Limgrave actually felt borderline calming at occasions, however CALX virtually feels hypnotic. It’s like the sport is attempting to lull me right into a false sense of safety, and I’m having to actively combat towards the serene vibes simply so I don’t get dogpiled by half a dozen enemies.
I believe that’s the primary factor I’m hoping for within the full launch of CALX. I would like it to essentially lean into that issue, so it’s not simply one other entry within the undefinable style of Sable-likes with that “it” that I so love. That style feels removed from oversubscribed, however Journey meets Darkish Souls isn’t a sport I knew I needed till CALX got here alongside, so I’m hoping that its potential success may result in one thing particular down the road. Perhaps, in ten years time, I’ll be again right here writing about how the subsequent CALX-like is attempting to set itself other than the competitors.
















